AuctorPlay

User guide

Games

Hosting and joining

Menu > Games > Host a game or Join a game. The host picks a game, then the PIN style: Auto (random), Custom (four digits you choose) or None (an open game that others pick from a list). The PIN is shown at the top of the lobby and can be changed while the lobby is open. People who join either pick a game from Nearby games (open ones) or use Enter PIN. The PIN is for choosing the right table, not for security.

In the lobby the host can Change game without closing the session, and set that game's options. Every game has a CPU players setting (fill the table, or 0 to 3); it takes two seats to play, so a host on their own always gets at least one CPU. Holding the knob during a game opens a pause menu (Resume or Leave); in a game with other people the game carries on while you are in the menu.

Games you install are listed by name after the built-in ones. A game for one board starts at once. A game for several boards goes through the PIN screen and the lobby like any other: the other boards join, and when the host presses START they all start the same game (each has to have it installed too).

Light Cycles

Tron-style: up to four boards, each steering a cycle that leaves a trail. In the lobby the host sets Rounds to win (3, 5 or 7) and the CPU players, then presses START. Left button turns left and right button turns right (as seen from the cycle). Crash into a wall or a trail and you are out; the last cycle alive scores. To leave, press both buttons twice within three seconds, or hold the knob. Someone who drops out is replaced by a bot.

Liar's Dice

Everyone rolls their dice in secret. Take turns to bid how many dice of one face are on the whole table (for example "six 4s"); each bid must beat the one before. Or call LIAR!: all the dice are shown and whoever was wrong loses a die. The last player with dice wins. With ones are wild (the default) every 1 counts as any face.

On your turn the editor shows four cells: quantity, face, BID and LIAR!. The left button (or pressing the knob) moves to the next cell and the right button changes it. The host chooses the starting dice (3, 4 or 5), whether ones are wild, a turn timer, the CPU players and their skill.

Panic Panel (everyone together)

Everyone has a panel of four oddly named controls and one instruction with a timer draining under it. The instruction usually names a control on someone else's panel, so you shout across the table: "Who has the Wobbly Spatula? Turn it ON!" Finish enough instructions to clear the sector before the hull is gone. Names change every sector, so keep reading your panel.

Controls: turn the knob for the dial (0 to 9), press the knob for the push button, and use the left and right buttons as the two switches. From sector 3 asteroids, static and rewires make it harder. The host chooses the difficulty (Chill, Normal, Frantic), the distractions and a CPU crew.

Bezel Ball (the field spans every board)

Lay the boards side by side, upright, with their long edges touching. The ball flies off one screen, crosses the gap and appears on the next. One board: you against a CPU goalie. Two boards: one against one. Three or four boards: goalies and midfielders. After START every screen asks you to press the knob in order, left board first. Turn the knob to move your paddle (or hold the left and right buttons). The host chooses the points to win, the ball speed and the gap between screens.

Rotary Rally (racing)

A top-down racer for up to four cars. Three tracks: Oval, Figure Eight and Canyon. The lights count 3, 2, 1, then GO. A lap only counts if you cross every checkpoint in order. Turn the knob to steer, press it for nitro (once a lap), L brakes. Grass is slow and walls slow you down. Alone you can race a ghost of your best lap, saved on the board for each track.

Pong, Pong Across and Tic-tac-toe

Four games made with the AuctorPlay builder, free in the store. Pong is played alone against the computer or on two boards. Pong Across is for two people: put the two boards side by side and the ball flies from one screen to the other; each board has one paddle on its outer edge. Tic-tac-toe can be played alone or on two boards. Gather is for two to four boards: move your dot to the coin before the others do; the first to 8 wins. Turn the knob to move and press to choose.

High scores

Games > High scores shows how this board has done in each game, and the best lap on each Rally track. Scores are kept when the power is off; a parent can clear them.